Development Updates: Difference between revisions

From Paw Borough Wiki
No edit summary
mNo edit summary
Line 13: Line 13:
===November===
===November===
*2: Full lineart for the [[Bovine]] breed was shown.
*2: Full lineart for the [[Bovine]] breed was shown.
*5: The [[Kickstarter]] ends successfully. It was announced that kit accessories, despite the stretch goal not being hit, will still be fulfilled through personal funds<ref>https://www.kickstarter.com/projects/tbpt/paw-borough-the-feline-virtual-browser-rpg/posts/3657101</ref>. Additionally, the previous amount of 20 total planned [[Breeds]] was increased to be 22.
*5: The [[Kickstarter]] ends successfully. It was announced that kit accessories, despite the stretch goal not being hit, will still be fulfilled through personal funds[https://www.kickstarter.com/projects/tbpt/paw-borough-the-feline-virtual-browser-rpg/posts/3657101]. Additionally, the previous amount of 20 total planned [[Breeds]] was increased to be 22.


===December===
===December===

Revision as of 16:05, 5 November 2023

This Development Updates page aims to document sneak peeks, promised updates, and other public information about site development that does not necessarily reflect on the website at the time of reporting.

For a list of implemented website changes, see Site History.

2022

September

October

  • 5: The Kickstarter went live and hit its goal within the first twelve hours of the campaign.
  • 13: The world page featuring a lore overview of each of the seven Boroughs went live.
  • 16: A teaser for five new colors and their palettes to be introduced at launch was shown. Those colors are Sheep, Raisin, Possum, Thunder, and Apple.

November

  • 2: Full lineart for the Bovine breed was shown.
  • 5: The Kickstarter ends successfully. It was announced that kit accessories, despite the stretch goal not being hit, will still be fulfilled through personal funds[1]. Additionally, the previous amount of 20 total planned Breeds was increased to be 22.

December

  • 5: The additional Colors that will be available at launch were announced. The full lineart for the Prancer breed was shown. An investor in the game enabled the team to work on a mobile application.

2023

January

February

  • 3: The deadline for additional add-ons to be purchased by Kickstarter backers. Emails had to be sent to the Paw Borough team by February 2nd, 11:59 PM EST to be able to purchase add-ons.
  • 5: Assets for the game were shown.
    • The breed Wolf was revealed, with the breed itself said to be coming sometime after launch
    • Updated art for the Bovine Kits was shown
    • Sketches for the Fyret final poses were shown

March

  • 8: Assets for the game were shown alongside a preview of the Guild system.
    • Final lineart for the Fyret was shown
    • The Shorthair and Ragdoll had updated art to improve general quality

April

  • 6: Assets for the game were shown as well as a more thorough explanation of the game attached to the Guild system.
    • The Snowfoot had updated art to improve quality
    • Example UI for the Guild

May

  • 10: Assets, UI designs for various site features, and a new direction for genes were revealed.
    • The Tiger gene was updated to reflect the new direction for genes.

June

  • 8: Lots of stuff!
    • Six Companions were revealed, 3 of which being Kickstarter backer-designed
    • Updated art for the Bovine
    • Some new icons and tooltip UI
    • The Cardinal gene was shown with the new art direction
    • White Coverage was revealed as a mechanic
    • The Prowler is replacing the Snowfoot as a starter breed

July

  • 11: A new monthly update
    • Four Companions were revealed, 3 of which being Kickstarter backer-designed
    • Eleven new icons and items
    • An updated site header asset
    • The reveal of the Butterfly overcoat gene
    • Refined previews of the white coverage mechanic
    • The reveal of the Solid gene and the retiration of the Basic gene
    • UI previews
  • 18: The second half of July's update
    • Introduction of a new color and breeding system
    • Retiring of the color wheel breeding system

August

  • 18: New monthly update
    • Slight changes made to color breeding system, now referred to as "Light Mixing" instead of "Paint Mixing" in the previous update
    • Prancer Mars pose was updated to better utilize space
    • Two new Kickstarter backer-designed Companions were revealed, with a teaser for two others
    • Abyssal receives finished header art as well as a new backdrop
    • A Cogwheel themed backdrop is also released: Cobblestone Clearing
    • Backend updates such as onboarding and den organization
    • Preview video of user den pages without final CSS
  • 19: Discord Development Update
    • Fixed an ordering bug with moving widgets on the User Profile, logic now works as intended
    • Set up nursery page
    • Basic nursery bones setup
    • While building the camp/profile logic, made sidebar nav block a component to be used elsewhere

September

  • 21: New monthly update
    • Three more Kickstarter backer-designed Companions were revealed with a preview of one more
    • Eleven new icons and items
    • Work in progress images of Luna and Harvest headers and a Harvest backdrop
    • Large UI update for cat creator on desktop and mobile
    • Second accent slot announced!
    • Cat profile UI preview
    • Breeding UI and functionality finished along with a preview video
    • The option to breed cats in a specific Borough for eye color was introduced as a premium feature, including a traveling option that randomized the Borough
  • 21: Discord Dev Update
    • Squashed a bug for generating Borough eyes
    • Adjusting mobile breeding layout
    • Investigating potential breeding color bug 🐛
  • 22: Discord Dev Updates
    • We found the bug! Only one hue was showing up for previews due to the spreasheet being misread. Squashed!
    • Added bitter root breeding cooldown to the dam if a session is canceled
    • Added loader to nest page
    • Demo'd functionality of the cat profile, including relationships and viewing equipped items
    • Demo'd item card functionality, including a rudimentary flip animation to view tertiary item information
    • Demo'd accessory preview functions via item card navigation, using both default dolls and cats the user owns
    • Opened a PR to: update cat profile item preview to handle smaller screens
  • 25: Discord Dev Update
    • Working on mobile front-end for the cat profile
  • 26: Discord Dev Update
    • Investigating a bug which shuffles white shapes when changing the overcoat!
    • Cat profile for desktop is fully functional!
  • 28: Discord Dev Update
    • Working on item cards and item storage

October

  • 5: Discord Dev Update
    • Squashed several bugs, including a codemirror bug, a profile clicking bug, and a drag and drop bug
    • Built out the new creator UI
    • Built a creator / breeding predictor hybrid for testing
    • Working on cat relationships and item mechanics
    • Finished picking and inputting over 60 different palettes for Butterfly in a single week
    • Finished several pattern illustrations
  • 9: New monthly update
  • 13: Discord Dev Update
    • Knocking out kinks in cat customization, adding more complex accessory layering functionality, working on pelt functionality
  • 17: Discord Dev Update
    • Fauna item groundwork
    • Finished building relationship functionality between cats
  • 19: Discord Dev Update
    • Over 100 colors hand-picked and finalized the last two weeks!
    • Over 35 gene illustrations done in a week--art is picking up!

November

  • 2: Discord Dev Update
    • Customize is done!
    • We've moved to working on Guild functionality! Building out team functionality and the UI designs for creating and managing teams!
    • Preparing for the November update 🤫
    • Relationship management and an item function known as "gift-giving" has also been fleshed out and is fully functional!