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==2023== ===January=== *8: A preview of the UI for the profile and camp were shown. The full palettes for the Colors were revealed and an estimate of the number of items available at launch was revealed. **Ten Breeds: [[Shorthair]], [[Bovine]], [[Snowfoot]], [[Prancer]], [[Ragdoll]], [[Fyret]], [[Littlefang]], [[Stonehide]], [[Longhair]], [[Moontail]] **Five genes in addition to those already in the demo, including [[Overgrowth]] **13 [[:Category:Accessories|Accessories]] **122 [[:Category:Decor|Decor]] items **40 [[:Category:Backdrops|Backdrops]] **100 [[:Category:Companions|Companions]] **330 [[:Category:Food|Food Items]] and [[:Category:Ornaments|Ornaments]] ===February=== *3: The deadline for additional add-ons to be purchased by Kickstarter backers. Emails had to be sent to the Paw Borough team by February 2nd, 11:59 PM EST to be able to purchase add-ons. *5: Assets for the game were shown. **The breed [[Wolf]] was revealed, with the breed itself said to be coming sometime after launch **Updated art for the [[Bovine]] Kits was shown **Sketches for the [[Fyret]] final poses were shown ===March=== *8: Assets for the game were shown alongside a preview of the [[Guild]] system. **Final lineart for the [[Fyret]] was shown **The [[Shorthair]] and [[Ragdoll]] had updated art to improve general quality ===April=== *6: Assets for the game were shown as well as a more thorough explanation of the game attached to the [[Guild]] system. **The [[Snowfoot]] had updated art to improve quality **Example UI for the [[Guild]] ===May=== *10: Assets, UI designs for various site features, and a new direction for genes were revealed. **The [[Tiger]] gene was updated to reflect the new direction for genes. ===June=== *8: Lots of stuff! **Six [[:Category:Companions|Companions]] were revealed, 3 of which being [[Kickstarter]] backer-designed **Updated art for the [[Bovine]] **Some new icons and tooltip UI **The [[Cardinal]] gene was shown with the new art direction **White Coverage was revealed as a mechanic **The [[Prowler]] is replacing the [[Snowfoot]] as a starter breed ===July=== *11: A new monthly update **Four [[:Category:Companions|Companions]] were revealed, 3 of which being [[Kickstarter]] backer-designed **Eleven new icons and items **An updated site header asset **The reveal of the [[Butterfly]] overcoat gene **Refined previews of the white coverage mechanic **The reveal of the [[Solid]] gene and the retiration of the [[Basic]] gene **UI previews *18: The second half of July's update **Introduction of a new [[Colors|color]] and breeding system **Retiring of the color wheel breeding system ===August=== *18: New monthly update **Slight changes made to [[Colors|color]] breeding system, now referred to as "Light Mixing" instead of "Paint Mixing" in the previous update **[[Prancer]] Mars pose was updated to better utilize space **Two new [[Kickstarter]] backer-designed [[:Category:Companions|Companions]] were revealed, with a teaser for two others **[[Abyssal]] receives finished header art as well as a new [[Abyssal_Outskirts|backdrop]] **A [[Cogwheel]] themed backdrop is also released: [[Cobblestone Clearing]] **Backend updates such as onboarding and den organization **Preview video of user den pages without final CSS *19: [https://discord.com/channels/996868802497216522/996869642016542790/1142497358270169209 Discord Development Update] **Fixed an ordering bug with moving widgets on the User Profile, logic now works as intended **Set up nursery page **Basic nursery bones setup **While building the camp/profile logic, made sidebar nav block a component to be used elsewhere ===September=== *21: New monthly update **Three more [[Kickstarter]] backer-designed [[:Category:Companions|Companions]] were revealed with a preview of one more **Eleven new icons and items **Work in progress images of [[Luna]] and [[Harvest]] headers and a Harvest backdrop **Large UI update for cat creator on desktop and mobile **Second [[:Category:Accent|accent]] slot announced! **Cat profile UI preview **Breeding UI and functionality finished along with a preview video **The option to breed cats in a specific Borough for eye color was introduced as a premium feature, including a traveling option that randomized the Borough *21: [https://discord.com/channels/996868802497216522/996869642016542790/1154618061089951805 Discord Dev Update] **Squashed a bug for generating Borough eyes **Adjusting mobile breeding layout **Investigating potential breeding color bug π *22: [https://discord.com/channels/996868802497216522/996869642016542790/1154658674720120904 Discord Dev Updates] **We found the bug! Only one hue was showing up for previews due to the spreasheet being misread. Squashed! **Added bitter root breeding cooldown to the dam if a session is canceled **Added loader to nest page **Demo'd functionality of the cat profile, including relationships and viewing equipped items **Demo'd item card functionality, including a rudimentary flip animation to view tertiary item information **Demo'd accessory preview functions via item card navigation, using both default dolls and cats the user owns **Opened a PR to: update cat profile item preview to handle smaller screens *25: [https://discord.com/channels/996868802497216522/996869642016542790/1156008084892823683 Discord Dev Update] **Working on mobile front-end for the cat profile *26: [https://discord.com/channels/996868802497216522/996869642016542790/1156391352624484382 Discord Dev Update] **Investigating a bug which shuffles white shapes when changing the overcoat! **Cat profile for desktop is fully functional! *28: [https://discord.com/channels/996868802497216522/996869642016542790/1157038679349530624 Discord Dev Update] **Working on item cards and item storage ===October=== *5: [https://discord.com/channels/996868802497216522/996869642016542790/1159566669287526410 Discord Dev Update] **Squashed several bugs, including a codemirror bug, a profile clicking bug, and a drag and drop bug **Built out the new creator UI **Built a creator / breeding predictor hybrid for testing **Working on cat relationships and item mechanics **Finished picking and inputting over 60 different palettes for Butterfly in a single week **Finished several pattern illustrations *9: New monthly update **One year anniversary of the launch of the [[Kickstarter]]! **One more backer-designed [[:Category:Companions|Companions]] **New gene [[Valentine]] is introduced, showing off twelve different colors **New artwork of [[Overgrowth]] on a Shorthair kit is shown **Three new backdrops; [[Harvest Outskirts]], [[Zenith Outskirts]], [[Luna Outskirts]] **Backend updates; item storage, daily activities, customize and dress-up for cats *13: [https://discord.com/channels/996868802497216522/996869642016542790/1162483669437521992 Discord Dev Update] **Knocking out kinks in cat customization, adding more complex accessory layering functionality, working on pelt functionality *17: [https://discord.com/channels/996868802497216522/996869642016542790/1163941393367052350 Discord Dev Update] **Fauna item groundwork **Finished building relationship functionality between cats *19: [https://discord.com/channels/996868802497216522/996869642016542790/1164663236923228251 Discord Dev Update] **Over 100 colors hand-picked and finalized the last two weeks! **Over 35 gene illustrations done in a week--art is picking up! ===November=== *2: [https://discord.com/channels/996868802497216522/996869642016542790/1169786543767040070 Discord Dev Update] **Customize is done! **We've moved to working on [[Guild]] functionality! Building out team functionality and the UI designs for creating and managing teams! **Preparing for the November update π€« **Relationship management and an item function known as "gift-giving" has also been fleshed out and is fully functional! *6: [https://discord.com/channels/996868802497216522/996869642016542790/1171225637604835359 Discord Dev Update] **Breakthrough in development! We figured out custom map generation for Guild gameplay! **Tiles are randomized each time! *8: [https://discord.com/channels/996868802497216522/996869642016542790/1171923182853300235 Discord Dev Update] **We have functionality for moving and editing elements in the scene builder! *16: [https://discord.com/channels/996868802497216522/996869642016542790/1174763574137204826 Discord Dev Update] **Compiling a list of bugs found and so far documented, to tackle after we find stability **Compiling graphical errors which can be fixed via file editing and hex codes, and quickly fixing for our next push to the site **Working again at engineering solutions to the site functionality **Noting feedback on visual preferences for genetics and colors, and going to the drawing board *20: [https://discord.com/channels/996868802497216522/996869642016542790/1176249640723689564 Discord Dev Update] **We'll be slowing down this week to give everyone a break but we are currently working on: ***Queuing fixes to bugged files to the live site ***Guild combat tile logic for generating transitional tiles ***Moontail patterns! **I also want to make a little celebration that we've solved "lice" for the most part, despite having more layers. You should not be seeing any pixelated white outside the lines like before, and this is a big win! *28: [https://discord.com/channels/996868802497216522/996869642016542790/1179154320055337020 Discord Dev Update] **Hydde has finished working on all tiles for one of our combat/explore locations! *29: [https://discord.com/channels/996868802497216522/996869642016542790/1179507673218170940 Discord Dev Update] **We have fixed the Metropolis eye bug, and will be pushing it, alongside file fixes, on Friday! **Current development is on Guild gameplay, including ironing out map generation and multiplayer team synergies **Frontend design for combat is complete. Frontend building has reached multiplayer and single-player team assembly! ===December=== *5: [https://discord.com/channels/996868802497216522/996869642016542790/1181724713303675012 Discord Dev Update] **Metropolis palette fix has been done **Development is currently focused on team building / guild play.
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