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==2024== ===April=== *2: [https://discord.com/channels/996868802497216522/996869642016542790/1224716681935458375 Discord Dev Update] **Team creation for the Guild has been built **Working on combat instances! *11: [https://discord.com/channels/996868802497216522/996869642016542790/1228031893597982741 Discord Dev Update] **Movement and hit-boxes for combat is working **Fixed bugs with team creation and recruitment. Users can now smoothly register new teams, add cats to a team, and receive dashboard notifications to join teams from friends. **Uploading team emblems also works smoothly! *14: [https://discord.com/channels/996868802497216522/996869642016542790/1229096756390662326 Discord Dev Update] **Lollipop has had its colors assessed and replaced with more complimentary choices! 120 colors had replacements. **Tulip, Ruby, and Raddish were incorrectly inputted. Fixed! *25: [https://discord.com/channels/996868802497216522/996869642016542790/1233059269465608272 Discord Dev Update] **Rudimentary logic for combat NPCs is being worked on. We can currently faint other cats on the board and use moves for hit damage. *28: [https://discord.com/channels/996868802497216522/996869642016542790/1234233785118363860 Discord Dev Update] **Found and fixed all the white coverage issues!!! Next push they should be consistent across the board! ===May=== *10: [https://discord.com/channels/996868802497216522/996869642016542790/1238564671208951972 Discord Dev Update] **Battling is near completion. NPCs attack back, status conditions have been implemented, dice rolls and statistic calcs have been implemented. Huge push for the combat. Currently testing it. **Moontails are missing Overgrowth and gene modifications such as Tigerface. Very close to done! ===June=== *4: [https://discord.com/channels/996868802497216522/996869642016542790/1247600451759898806 Discord Dev Update] **Wrapping up errand play! We're almost done with MVP guild play. Working on action log text and item drop table architecture. **In the same vein, item tables are being populated with a final MVP item count. We'll begin on placeholder art for whatever cannot be completed for alpha/beta, and then our artists will slowly build out from there with replacing it! **Daily duty functionality is next, once we finish the above drop table structuring. **We have mockups for markets and purchasing items. *18: [https://discord.com/channels/996868802497216522/996869642016542790/1252741166776979518 Discord Dev Update] **Pushed a few demo fixes. Long term mobile issue was fixed. Lots of white errors were corrected. **Sorted through 150 out of 500+ applications, sorting ongoing **Working on flea market functionality on backend. **Working on icon and NPC art on visual end. **Mockups for NPC site-hosted stores have begun. *25 [https://discord.com/channels/996868802497216522/996869642016542790/1255258842586157138 Discord Dev Update] **All applications have been sorted! **Item pool logic and seeding has been implemented! We now can control what drops where and at what rarity **Errand / combat fixes have been pushed, notably a textlog. **Starting on mockups for cooking/crafting. Site-hosted shops are done! ===August=== *2 [https://discord.com/channels/996868802497216522/996869642016542790/1269089050917343323 Discord Dev Update] **White coverage is fixed! *6 [https://discord.com/channels/996868802497216522/996869642016542790/1270402364117090366 Discord Dev Update] **Finished alpha crafting **Finished alpha flea market functionality--working on UI tweaks **Almost done with forums! **Aaaand we're good to send codes next week
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