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===November=== *2: [https://discord.com/channels/996868802497216522/996869642016542790/1169786543767040070 Discord Dev Update] **Customize is done! **We've moved to working on [[Guild]] functionality! Building out team functionality and the UI designs for creating and managing teams! **Preparing for the November update π€« **Relationship management and an item function known as "gift-giving" has also been fleshed out and is fully functional! *6: [https://discord.com/channels/996868802497216522/996869642016542790/1171225637604835359 Discord Dev Update] **Breakthrough in development! We figured out custom map generation for Guild gameplay! **Tiles are randomized each time! *8: [https://discord.com/channels/996868802497216522/996869642016542790/1171923182853300235 Discord Dev Update] **We have functionality for moving and editing elements in the scene builder! *16: [https://discord.com/channels/996868802497216522/996869642016542790/1174763574137204826 Discord Dev Update] **Compiling a list of bugs found and so far documented, to tackle after we find stability **Compiling graphical errors which can be fixed via file editing and hex codes, and quickly fixing for our next push to the site **Working again at engineering solutions to the site functionality **Noting feedback on visual preferences for genetics and colors, and going to the drawing board *20: [https://discord.com/channels/996868802497216522/996869642016542790/1176249640723689564 Discord Dev Update] **We'll be slowing down this week to give everyone a break but we are currently working on: ***Queuing fixes to bugged files to the live site ***Guild combat tile logic for generating transitional tiles ***Moontail patterns! **I also want to make a little celebration that we've solved "lice" for the most part, despite having more layers. You should not be seeing any pixelated white outside the lines like before, and this is a big win! *28: [https://discord.com/channels/996868802497216522/996869642016542790/1179154320055337020 Discord Dev Update] **Hydde has finished working on all tiles for one of our combat/explore locations! *29: [https://discord.com/channels/996868802497216522/996869642016542790/1179507673218170940 Discord Dev Update] **We have fixed the Metropolis eye bug, and will be pushing it, alongside file fixes, on Friday! **Current development is on Guild gameplay, including ironing out map generation and multiplayer team synergies **Frontend design for combat is complete. Frontend building has reached multiplayer and single-player team assembly!
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