Errands

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Revision as of 20:21, 19 April 2026 by Whimsy (talk | contribs) (→‎Mission Groups)
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This article is currently a work in progress. Here's what's left to do:
  • Additional information for mission groups
  • Experience per errand
  • Player strategies
  • Information about dice
  • Errand drops
  • Information relating to stats
  • Further details about combat scenarios
  • Further details about roll scenarios

To start doing Errands you need a cat who is currently enrolled in a Guild. While you can join another you can also make your own. There is currently no limit to the amount of Guilds you can be in. After creating a guild you will be prompted to enroll a cat. Here you can choose a cats Class and see their stats.

Errands range from rank E to S9. The higher tier the harder the Errands will become. At the moment this just gives Lackeys more health, but this will get more complicated as Errands are updated.

Errands have 2 different types of activities. The first being a combat scenario. In this mode you will simply try and get the enemy cat, or lackey, to 0 health on a 2d grid using skills. The second is a roll scenario, winning this check gives you an item or two.

Errands will follow the pattern of combat, combat, roll, combat, roll. Between scenarios, health and stamina will not recharge. After completing an errand, your cat will gain exp. If your cat levels up, you will be prompted to distribute 4 additional stat points per level up across your cat's stats.

Mission Groups

Mission groups are unlocked as your cat levels up, the highest leveled cat in your team effects the mission groups unlocked. Each mission group has a minimum level to unlock, and a range of errand difficulties. Users may select a particular mission group, or set it to "Random". Selecting "Random" cycles through all unlocked groups. Be aware a selection only takes effect after the daily refresh, purchasing to refresh the list for 30, or after all current errands are cleared.

Below is a list of all the mission groups, their minimum level to unlock, and their highest and lowest errand difficultly. This table may be incomplete.

Mission Group Minimum Level Lowest Difficulty Highest Difficulty
Rookie 1 E D
Bronze TBA C B
Silver TBA A S1
Gold ~25 S2 S3
Diamond 45 S4 S5
Master 75 S6 S7
Guildmaster 90 S8 S9

Levels and Experience

EXP is earned after completing scenario 4 in an errand. Leveling a cat is, for the most part, linear. Every level requires an additional +206 experience from the previous level. The exception is levelling a cat from level 1 to level 2, which only takes 86 EXP. A total of 999,392 experience is needed to level a cat from 1 to 100.

Upon levelling up a cat is given +4 stats to assign. One stat may have up to 200 total points. Base and allocated stats are included in this total.

Level EXP needed Difference Level EXP needed Difference
1 0 0 51 10094 206
2 86 86 52 10300 206
3 206 120 53 10506 206
4 412 206 54 10712 206
5 618 206 55 10918 206
6 824 206 56 11124 206
7 1030 206 57 11330 206
8 1236 206 58 11536 206
9 1442 206 59 11742 206
10 1648 206 60 11948 206
11 1854 206 61 12154 206
12 2060 206 62 12360 206
13 2266 206 63 12566 206
14 2472 206 64 12772 206
15 2678 206 65 12978 206
16 2884 206 66 13184 206
17 3090 206 67 13390 206
18 3296 206 68 13596 206
19 3502 206 69 13802 206
20 3708 206 70 14008 206
21 3914 206 71 14214 206
22 4120 206 72 14420 206
23 4326 206 73 14626 206
24 4532 206 74 14832 206
25 4738 206 75 15038 206
26 4944 206 76 15244 206
27 5150 206 77 15450 206
28 5356 206 78 15656 206
29 5562 206 79 15862 206
30 5768 206 80 16068 206
31 5974 206 81 16274 206
32 6180 206 82 16480 206
33 6386 206 83 16686 206
34 6592 206 84 16892 206
35 6798 206 85 17098 206
36 7004 206 86 17304 206
37 7210 206 87 17510 206
38 7416 206 88 17716 206
39 7622 206 89 17922 206
40 7828 206 90 18128 206
41 8034 206 91 18334 206
42 8240 206 92 18540 206
43 8446 206 93 18746 206
44 8652 206 94 18952 206
45 8858 206 95 19158 206
46 9064 206 96 19364 206
47 9270 206 97 19570 206
48 9476 206 98 19776 206
49 9682 206 99 19982 206
50 9888 206 100 20188 206

Stats

Stats influences prowess in combat scenarios and success rates for certain roll checks.

  • Stamina: Used for stamina, all actions either spend or restore stamina. Movement does not spend stamina.
  • Strength: Used for melee damage in combat, and strength rolls outside of combat.
  • Sense: Used in range damage in combat, and sense rolls outside of combat.
  • Smarts: Used for healing, and smarts rolls outside of combat.
  • Speed: Used for dodging and movement. By default, your cat can move 4 steps in all directions. For every 20 speed points, your cat may move 2 additional steps in all directions.
  • Savvy: Used stat-changes in combat, and savvy rolls outside of combat.
  • Sorcery: Used for magical moves in combat, and sorcery rolls outside of combat.

EXP Earned

Insert information on EXP earned from errands.

Rewards

Information about potential rewards. This may honestly need to be a sub-page.

Roll Scenarios

Choose between two stats to roll. If you pass you get a reward.

Scenarios
Description Stat 1 Stat 2
"you arrive at an ancient ruin filled with mysterious inscriptions and hidden mechanisms. to continue, you must decipher the writings and solve the puzzles. the stone walls are covered in intricate carvings and cryptic symbols, each more puzzling than the last. the air is thick with the scent of old stone and dust. every step echoes through the empty halls, intensifying the eerie taste of mystery. the puzzles require a sharp mind and keen observation to decipher. some mechanisms might need to be triggered in a specific order, while others demand a thorough understanding of the inscriptions. a smart cat is in order!" Smarts Savvy
"you arrive at a dense forest, surrounded on all sides by thick foliage. to continue your journey, you must navigate through it. the oppressive underbrush and uneven terrain pose a significant challenge. the air is humid, and the ground is covered in roots and fallen branches, making each step a struggle. the forest is alive with sounds, from rustling leaves to distant animal calls. as you heave forward, you feel the strain of your efforts. your muscles start to ache, and every breath feels heavy. the dense foliage blocks out most of the sunlight, adding to the sense of isolation." Stamina Speed
"you arrive at a cliff face that you must climb. the rocks are jagged and uneven, posing a significant challenge for any climber. the wind picks up, adding another heap of strain. you wheeze and tense as you scramble upwards, one painful claw-hold at a time. the top of the cliff seems far away, but determination gushes through your veins. each gasping grip on the rock intensifies your focus." Strength Stamina

Combat Scenarios

Combat scenarios are played out on a 20x20 grid where cats can move and act. Some tiles have special effects ranging from limiting movement, damaging a cat, or adding an additional green die to their next stat roll.

Currently only one lackey cat appears on the map, the scenario is completed when the lackey is defeated. Your cat and the lackey will take turns moving and acting. Your cat takes the first turn. A lackey's health increases the higher the errand difficulty is.

An action log is present to view past actions. Exact damage taken, moves stepped, added buffs, restored stamina, and health restored is detailed.

Tiles

Tile Effect Image
Stat Tiles Stat tiles appear as a grass patch on the map. Stepping on this will give your cat one additional green die on their next roll.
Damage Tiles Damage tiles appear as thorns on the map. Stepping on this will instantly damage your cat by 5% of their max hp.
Obstacles Obstacles appear as stones on the map. Attempting to move onto this tile will give you an error message: "Your move is blocked by an obstacle!"

Skills

Cats have a handful of skills that will be useful during Combat Scenarios. The effect of each action depends on a dice roll. The number of die a character rolls depends on their stats.

Attack

This action is known as Strike for Warriors and Longbow for Rangers.

Your cat deals damage to others within a specific radius, with Warriors being able to attack in a 1 step radius around them, and Rangers being able to attack in a 3-5 (inclusive) radius around them. Damage dealt depends on your cats Strength (for Warriors) or Sense (for Rangers). This action costs 2 Stamina points. Keybind: 1

Speed increase

This action is known as Shield for Warriors and Brace for Rangers.

When your cat does this action, 1 die will be changed to green on their next speed roll. This action costs 1 Stamina point. Keybind: 2

Bandage

This heals your cat. This action costs 1 Stamina point. Keybind: 3

Damage increase

This action is known as Warrior's Spirit for Warriors and Ranger's Spirit for Rangers.

When your cat does this action, 1 green die will be added on their next strength/sense roll. This action costs 1 Stamina point. Keybind: 4

Blind Sorcery

Using your Sorcery stat your cat will randomly cast a spell and depending on their roll they will have better luck and do more damage depending. Some of the effects caused by Blind Sorcery are; freeze, poison, burn, confusion.

Burn deals 10% of an opponent's max hp, and poison deals 5% of an opponent's max hp. Stumbling while confused deals 5% max hp.

This is considered helpful in higher leveled errands, as it deals a percentage damage. Some have created Wizards by leveling up a Warrior's Sorcery stat until they are better at casting Blind Sorcery.

This action costs 1 Stamina point. Keybind: 5

Flavour Text:

  • [Name] attempts Blind Wizardry. The stones nearby begin to glow...
  • [Name] stumbled back as a flash of light blasted from the stones around them.
  • A wild burst of roaring flames shot out from [Name]’s paws.
  • A thick cloud of miasma shot out from [Name]’s paws. Lackey0 coughed while trying to breathe.
  • Ice crystals shot up from the ground, surprising every cat on the field. They entrapped Lackey0.

Backpack

You may select an item that you have chosen at the start of the errand to be used. This restores stamina based on the item used. Keybind: B

Rest

Rest will restore your Stamina by 10%. This action may not be used if you have moved in the current turn, and using this action ends the turn. Keybind: R

Wait

Ends your turn. Doing this action without doing any other actions will automatically trigger Rest. Keybind: F

Strategies

This section is for user submitted strategies for errands and stat distribution.