List of Attacks: Difference between revisions
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Attacks (also referred to as Moves) are used in Jobs & Missions to inflict damage on enemies, heal party members, or buff stats. A move must be used each turn.
Although the word "attack" is often associated with dealing damage, this page also includes non-damaging attacks (such as healing and stat-effects).
Melee Damage[edit]
These attacks deal damage to enemies in adjacent tiles and does not hit diagonally. The outcome depends on the attacker's Strength stat and the defenders Speed stat.
Name | Class | Level | Effect | Notes |
---|---|---|---|---|
Strike | Warrior | 1 | N/A | Base skill |
Bite | Medic | 1 | N/A | Base skill |
Slash | Thief | 1 | N/A | Base skill |
Taunt | Bard | 1 | N/A | Base skill |
Fangs | Warrior of the Fang | 2 | +1 white die on Strength | Replaces "Strike" |
3 | +2 white dice on Strength | |||
4 | +3 white dice on Strength | |||
5 | +4 white dice on Strength | |||
Claws | Warrior of the Claw | 2 | Affects all enemies within a 12 tile radius | Replaces "Strike" |
3 | Affects all enemies within a 24 tile radius | |||
4 | Affects all enemies within a 36 tile radius | |||
5 | Affects all enemies within a 48 tile radius |
Range Damage[edit]
These attacks deal damage to enemies up to six tiles away and can hit diagonally. The outcome depends on the attacker's Sense stat and the defenders Speed stat.
Name | Class | Level | Effect | Notes |
---|---|---|---|---|
Longbow | Ranger | 1 | N/A | Base skill |
Hiss | Medic | 1 | N/A | Base skill |
Dagger | Thief | 1 | N/A | Base skill |
Shout | Bard | 1 | N/A | Base skill |
Multi-arrow | Ranger of the Rain | 2 | +1 white die on Sense | Replaces "Longbow" |
3 | +2 white dice on Sense | |||
4 | +3 white dice on Sense | |||
5 | +4 white dice on Sense |
Stat Effect[edit]
These attacks temporarily increase or decrease the die total of a cat's attributes. This attack can be stackable.
Attacks that effect Speed are instead Dodge attacks.
Name | Class | Level | Effect | Notes |
---|---|---|---|---|
Warrior's Spirit | Warrior | 1 | +1 green die on next Strength roll | Base skill |
3 | +2 green dice on next Strength roll | |||
5 | +3 green dice on next Strength roll | |||
Ranger's Spirit | Ranger | 1 | +1 green die on next Sense roll | Base skill |
3 | +2 green dice on next Sense roll | |||
5 | +3 green dice on next Sense roll | |||
Medic's Spirit | Medic | 1 | +1 green die on next Smarts roll | Base skill |
3 | +2 green dice on next Smarts roll | |||
5 | +3 green dice on next Smarts roll | |||
Bard's Spirit | Bard | 1 | +1 white die on all rolls on any target (other than oneself) | Base skill |
Ranger's Spirit | Ranger of the Wind | 2 | 9 spaces of movement for 3 rounds | Replaces "Ranger's Spirit" |
3 | 12 spaces of movement for 3 rounds | |||
4 | 16 spaces of movement for 3 rounds | |||
5 | 20 spaces of movement for 3 rounds | |||
Go-getter | Thief of Time | 2 | Puts user first in initiative order for the next 2 turns | Replaces "Hide" |
3 | Puts user first in initiative order for the next 3 turns | |||
4 | Puts user first in initiative order for the next 4 turns | |||
5 | Puts user first in initiative order for the next 5 turns | |||
Two-step | Thief of Space | 2 | Allows user to choose to attack or move first for the next 2 turns | Replaces "Hide", requires a speed success roll to activate |
3 | Allows user to choose to attack or move first for the next 3 turns | |||
4 | Allows user to choose to attack or move first for the next 4 turns | |||
5 | Allows user to choose to attack or move first for the next 5 turns | |||
Screech | Bard of the Night | 2 | All enemies within a 12-tile radius have 1 red die replace a green or white die in their next roll | Replaces "Bard's Spirit" |
3 | All enemies within a 24-tile radius have 2 red dice replace 2 green or white dice in their next roll | |||
4 | All enemies within a 36-tile radius have 3 red dice replace 3 green or white dice in their next roll | |||
5 | All enemies within a 48-tile radius have 4 red dice replace 4 green or white dice in their next roll | |||
Sing | Bard of the Day | 2 | All allies within a 12-tile radius have 1 green die replace a red or white die in their next roll | Replaces "Bard's Spirit" |
3 | All allies within a 24-tile radius have 2 green dice replace 2 red or white dice in their next roll | |||
4 | All allies within a 36-tile radius have 3 green dice replace 3 red or white dice in their next roll | |||
5 | All allies within a 48-tile radius have 4 green dice replace 4 red or white dice in their next roll | |||
Deafen | Bard of the Dawn | 2 | Within a 12-tile radius, all allies' red dice and all enemies' green dice are replaced with white across the next rolls of each cat. | Replaces "Bard's Spirit" |
3 | Within a 24-tile radius, all allies' red dice and all enemies' green dice are replaced with white across the next rolls of each cat. | |||
4 | Within a 36-tile radius, all allies' red dice and all enemies' green dice are replaced with white across the next rolls of each cat. | |||
5 | Within a 48-tile radius, all allies' red dice and all enemies' green dice are replaced with white across the next rolls of each cat. |
Dodge Buff[edit]
These attacks temporarily increase the ability of that cat to dodge by buffing its Speed stat with additional rolls.
Name | Class | Level | Effect | Notes |
---|---|---|---|---|
Shield | Warrior | 1 | Change 1 die to green during the next Speed roll | Base skill |
Dodge | Ranger | 1 | Change 1 die to green during the next Speed roll | Base skill |
Hide | Thief | 1 | Change 1 die to green during the next Speed roll | Base skill |
Protection | Bard | 1 | Change 1 die to green during the next Speed roll | Base skill |
Bodyguard | Warrior of the Body | 2 | +1 white die to next Speed roll used to dodge an attack provided said attack is Melee | Replaces "Shield" |
3 | +2 white die to next Speed roll used to dodge an attack provided said attack is Melee | |||
4 | +3 white die to next Speed roll used to dodge an attack provided said attack is Melee | |||
5 | +4 white die to next Speed roll used to dodge an attack provided said attack is Melee | |||
Safeguard | Ranger of the Clouds | 2 | +1 white die to next Speed roll used to dodge an attack provided said attack is Range | Replaces "Dodge" |
3 | +2 white die to next Speed roll used to dodge an attack provided said attack is Range | |||
4 | +3 white die to next Speed roll used to dodge an attack provided said attack is Range | |||
5 | +4 white die to next Speed roll used to dodge an attack provided said attack is Range | |||
Shadowsneak | Thief of Shadow | 2 | +1 green die to next Speed roll | Replaces "Hide" |
3 | +2 green die to next Speed roll | |||
4 | +3 green die to next Speed roll | |||
5 | +4 green die to next Speed roll |
Healing[edit]
These attacks restore health points to a cat. These attacks are associated with the Smarts attribute. This attack can hit diagonally.
Name | Class | Level | Effect | Notes |
---|---|---|---|---|
Bandage | Warrior | 1 | Roll for Stamina restoration of oneself | Base skill |
Ranger | ||||
Thief | ||||
First Aid | Medic | 1 | Roll for Stamina restoration of oneself or a target. Must be in adjacent tiles. | Base skill |
Healing Kiss | Medic of the Heart | 2 | +1 white die to Smarts roll. Roll for Stamina restoration of oneself or an adjacent target. | Replaces "First Aid" |
3 | +2 white die to Smarts roll. Roll for Stamina restoration of oneself or an adjacent target. | |||
4 | +3 white die to Smarts roll. Roll for Stamina restoration of oneself or an adjacent target. | |||
5 | +4 white die to Smarts roll. Roll for Stamina restoration of oneself or an adjacent target. | |||
Hospital | Medic of the Mind | 2 | Roll for Stamina restoration of oneself or all allies within a 12-tile radius. | Replaces "First Aid" |
3 | Roll for Stamina restoration of oneself or all allies within a 24-tile radius. | |||
4 | Roll for Stamina restoration of oneself or all allies within a 36-tile radius. | |||
5 | Roll for Stamina restoration of oneself or all allies within a 48-tile radius. | |||
Hospital | Medic of the Soul | 2 | Heal a fallen ally with 1/3 Stamina, siphoned from an enemy | Replaces "First Aid". Cannot be used if the ally had not fallen during the current combat instance. The user takes damage equal to half the stamina siphoned. Cannot be used more than 4 times per mission. |
3 | Heal a fallen ally with 1/2 Stamina, siphoned from an enemy | |||
4 | Heal a fallen ally with 2/3 Stamina, siphoned from an enemy | |||
5 | Heal a fallen ally with 100% Stamina, siphoned from an enemy |