List of Attacks: Difference between revisions

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'''Moves''' (also referred to as '''Attacks''') are used in [[Guild|Jobs & Missions]] to inflict damage on enemies, heal party members, or buff stats. A move must be used each turn.
'''Attacks''' (also referred to as '''Moves''') are used in [[Guild|Jobs & Missions]] to inflict damage on enemies, heal party members, or buff stats. A move must be used each turn.  


==Melee Moves==
Although the word "attack" is often associated with dealing damage, this page also includes non-damaging attacks (such as healing and stat-effects).
These moves will deal damage to nearby enemies. This move looks at a cat's Strength. This move cannot hit diagonally. The target can roll for Speed to see if it can be dodged.
 
==Melee Damage==
These attacks deal damage to enemies in adjacent tiles and does not hit diagonally. The outcome depends on the attacker's Strength stat and the defenders Speed stat.
 
{| class="wikitable"
|+ Melee Moves
|-
!Name
!Class
!Level
!Effect
!Notes
|-
|Strike
|Warrior
|1
|N/A
|Base skill
|-
|Bite
|Medic
|1
|N/A
|Base skill
|-
|Slash
|Thief
|1
|N/A
|Base skill
|-
|Taunt
|Bard
|1
|N/A
|Base skill
|-
| rowspan="4" |Fangs
| rowspan="4" |Warrior of the Fang
|2
|<nowiki>+</nowiki>1 white die on Strength
| rowspan="4" |Replaces "Strike"
|-
|3
|<nowiki>+</nowiki>2 white dice on Strength
|-
|4
|<nowiki>+</nowiki>3 white dice on Strength
|-
|5
|<nowiki>+</nowiki>4 white dice on Strength
|-
| rowspan="4" |Claws
| rowspan="4" |Warrior of the Claw
|2
|Affects all enemies within a 12 tile radius
| rowspan="4" |Replaces "Strike"
|-
|3
|Affects all enemies within a 24 tile radius
|-
|4
|Affects all enemies within a 36 tile radius
|-
|5
|Affects all enemies within a 48 tile radius
|-
|}
 
==Range Damage==
These attacks deal damage to enemies up to six tiles away and can hit diagonally. The outcome depends on the attacker's Sense stat and the defenders Speed stat.
 
==Stat Buff==
These attacks temporarily increase the die total of a cat's attributes. This attack can be stackable.
 
==Dodge Buff==
These attacks temporarily increase the ability of that cat to dodge by buffing its Speed stat with additional rolls.
 
==Healing==
These attacks restore health points to a cat. These attacks are associated with the Smarts attribute. This attack can hit diagonally.

Revision as of 16:22, 6 May 2023

Attacks (also referred to as Moves) are used in Jobs & Missions to inflict damage on enemies, heal party members, or buff stats. A move must be used each turn.

Although the word "attack" is often associated with dealing damage, this page also includes non-damaging attacks (such as healing and stat-effects).

Melee Damage

These attacks deal damage to enemies in adjacent tiles and does not hit diagonally. The outcome depends on the attacker's Strength stat and the defenders Speed stat.

Melee Moves
Name Class Level Effect Notes
Strike Warrior 1 N/A Base skill
Bite Medic 1 N/A Base skill
Slash Thief 1 N/A Base skill
Taunt Bard 1 N/A Base skill
Fangs Warrior of the Fang 2 +1 white die on Strength Replaces "Strike"
3 +2 white dice on Strength
4 +3 white dice on Strength
5 +4 white dice on Strength
Claws Warrior of the Claw 2 Affects all enemies within a 12 tile radius Replaces "Strike"
3 Affects all enemies within a 24 tile radius
4 Affects all enemies within a 36 tile radius
5 Affects all enemies within a 48 tile radius

Range Damage

These attacks deal damage to enemies up to six tiles away and can hit diagonally. The outcome depends on the attacker's Sense stat and the defenders Speed stat.

Stat Buff

These attacks temporarily increase the die total of a cat's attributes. This attack can be stackable.

Dodge Buff

These attacks temporarily increase the ability of that cat to dodge by buffing its Speed stat with additional rolls.

Healing

These attacks restore health points to a cat. These attacks are associated with the Smarts attribute. This attack can hit diagonally.