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Some chances are guaranteed if a cat is particularly skilled at an attribute, while others may be an automatic fail if the cat lacks skill. | Some chances are guaranteed if a cat is particularly skilled at an attribute, while others may be an automatic fail if the cat lacks skill. | ||
===Classes== | ===Classes=== | ||
There are five different classes a cat can be assigned, each with their own unique sub-paths that reward a cat with an exclusive move to use in combat. | There are five different classes a cat can be assigned, each with their own unique sub-paths that reward a cat with an exclusive move to use in combat. | ||
Revision as of 13:24, 25 March 2023
Note: This information is preliminary and based off of the Kickstarter breakdown as well as supplementary messages sent in the official Discord. This article is subject to change as more details are released about the mechanic. Information not from the initial Kickstarter update will be sourced with a Discord Message link.
The Guild is a feature modeled after tabletop role-play and mystery dungeon games. Users may create their own guilds or register in another User's.
Registration
Users may have guilds with a minimum of one member up to a maximum of fifty members.
Each guild has its own private forum and customizable logo and backdrops.
Cats
Cats can be assigned skills, attributes, and a class. Cats will level up as they perform activities and earn experience.
Stats
Cats have a base number of stats between 0 and 130. These stat points are distributed among different attributes that will determine how well the cat performs in different activites.
There is a maximum of 30 stat points that can be put towards any particular attribute. Five stat points put towards an attribute will give a cat a 50% chance of succeeding at an action that uses that attribute with a maximum of 7 chances per attribute.
Some chances are guaranteed if a cat is particularly skilled at an attribute, while others may be an automatic fail if the cat lacks skill.
Classes
There are five different classes a cat can be assigned, each with their own unique sub-paths that reward a cat with an exclusive move to use in combat.
Jobs & Missions
Cats around Mewmoia will request for specific tasks to be completed, such as being escorted to a dangerous location or for a specific item to be located. These postings are referred to as jobs.
When a guild member attempts to complete one of these jobs, they will embark on a mission. Each mission will have 25 events which prompt the cats in one's party to engage in combat, attempt to obtain an item, or escape peril. Based on each cats class and stats, each event will have a failure or success.
Combat
Combat takes into account what environment the cat or enemy is in. Different sorts of tiles (such as water or ledge tiles) can provide an advantage or disadvantage.
Enemies to defeat in combat are generated NPCs (non-playable cats).
Conversation
Between events in the mission, the cats in one's party will be given opportunities to converse with the client and learn about the character or the world of Mewmoia. Pleasing a client in discussions will result in a more fruitful reward.
Completion
Upon the completion of a job, the guild will gain experience and a to-be-named guild currency.
Shop
Currency earned from completing jobs can be put towards guild-exclusive items. These items will be unlocked for sale by leveling up the guild.