Errands: Difference between revisions
(Removed first level headers. Added basic information about mission groups and levels. Edited structure of beginning paragraphs.) |
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* Player strategies | * Player strategies | ||
* Information about dice | * Information about dice | ||
* Errand drops}} | * Errand drops | ||
* Information relating to stats | |||
* Further details about combat scenarios | |||
* Further details about roll scenarios}} | |||
To start doing Errands you need a cat who is currently enrolled in a [[Guild]]. While you can join another you can also make your own. There is currently no limit to the amount of Guilds you can be in. After creating a guild you will be prompted to enroll a cat. Here you can choose a cats [[Class]] and see their stats. | To start doing Errands you need a cat who is currently enrolled in a [[Guild]]. While you can join another you can also make your own. There is currently no limit to the amount of Guilds you can be in. After creating a guild you will be prompted to enroll a cat. Here you can choose a cats [[Class]] and see their stats. | ||
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|- | |- | ||
|Guildmaster | |Guildmaster | ||
|90 | |90 | ||
|S8 | |S8 | ||
|S9 | |S9 | ||
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|- | |- | ||
|} | |} | ||
==Stats== | |||
Stats influences prowess in combat scenarios and success rates for certain roll checks. | |||
* Stamina: Used for stamina, all actions either spend or restore stamina. Movement does not spend stamina. | |||
* Strength: Used for melee damage in combat, and strength rolls outside of combat. | |||
* Sense: Used in range damage in combat, and sense rolls outside of combat. | |||
* Smarts: Used for healing, and smarts rolls outside of combat. | |||
* Speed: Used for dodging and movement. By default, your cat can move 4 steps in all directions. For every 20 speed points, your cat may move 2 additional steps in all directions. | |||
* Savvy: Used stat-changes in combat, and savvy rolls outside of combat. | |||
* Sorcery: Used for magical moves in combat, and sorcery rolls outside of combat. | |||
===EXP Earned=== | ===EXP Earned=== | ||
| Line 191: | Line 204: | ||
==Combat Scenarios== | ==Combat Scenarios== | ||
Combat scenarios are played out on a 20x20 grid where cats can move and act. Some tiles have special effects ranging from limiting movement, damaging a cat, or adding an additional green die to their next stat roll. | |||
Currently only one lackey cat appears on the map, the scenario is completed when the lackey is defeated. Your cat and the lackey will take turns moving and acting. Your cat takes the first turn. A lackey's health increases the higher the errand difficulty is. | |||
An action log is present to view past actions. Exact damage taken, moves stepped, added buffs, restored stamina, and health restored is detailed. | |||
==== | ===Tiles=== | ||
Damage tiles appear as thorns on the map. Stepping on this will instantly damage your cat by 5% of their max hp. | {|class="wikitable sortable" | ||
!Tile | |||
!Effect | |||
Obstacles appear as stones on the map. Attempting to move onto this tile will give you an error message: "Your move is blocked by an obstacle!" | !class="unsortable"|Image | ||
|- | |||
|Stat Tiles | |||
|Stat tiles appear as a grass patch on the map. Stepping on this will give your cat one additional green die on their next roll. | |||
|[[File:Stat Tiles.png|80px|center]] | |||
|- | |||
|Damage Tiles | |||
|Damage tiles appear as thorns on the map. Stepping on this will instantly damage your cat by 5% of their max hp. | |||
|[[File:Damage Tiles.png|80px|center]] | |||
|- | |||
|Obstacles | |||
|Obstacles appear as stones on the map. Attempting to move onto this tile will give you an error message: "Your move is blocked by an obstacle!" | |||
|[[File:Obstacle Tiles.png|80px|center]] | |||
|} | |||
==Skills== | ===Skills=== | ||
Cats have a handful of skills that will be useful during | Cats have a handful of skills that will be useful during Combat Scenarios. The effect of each action depends on a dice roll. The number of die a character rolls depends on their stats. | ||
====Attack==== | ====Attack==== | ||
Latest revision as of 20:21, 19 April 2026
- Additional information for mission groups
- Experience per errand
- Player strategies
- Information about dice
- Errand drops
- Information relating to stats
- Further details about combat scenarios
- Further details about roll scenarios
To start doing Errands you need a cat who is currently enrolled in a Guild. While you can join another you can also make your own. There is currently no limit to the amount of Guilds you can be in. After creating a guild you will be prompted to enroll a cat. Here you can choose a cats Class and see their stats.
Errands range from rank E to S9. The higher tier the harder the Errands will become. At the moment this just gives Lackeys more health, but this will get more complicated as Errands are updated.
Errands have 2 different types of activities. The first being a combat scenario. In this mode you will simply try and get the enemy cat, or lackey, to 0 health on a 2d grid using skills. The second is a roll scenario, winning this check gives you an item or two.
Errands will follow the pattern of combat, combat, roll, combat, roll. Between scenarios, health and stamina will not recharge. After completing an errand, your cat will gain exp. If your cat levels up, you will be prompted to distribute 4 additional stat points per level up across your cat's stats.
Mission Groups
Mission groups are unlocked as your cat levels up, the highest leveled cat in your team effects the mission groups unlocked. Each mission group has a minimum level to unlock, and a range of errand difficulties. Users may select a particular mission group, or set it to "Random". Selecting "Random" cycles through all unlocked groups. Be aware a selection only takes effect after the daily refresh, purchasing to refresh the list for 30
, or after all current errands are cleared.
Below is a list of all the mission groups, their minimum level to unlock, and their highest and lowest errand difficultly. This table may be incomplete.
| Mission Group | Minimum Level | Lowest Difficulty | Highest Difficulty |
|---|---|---|---|
| Rookie | 1 | E | D |
| Bronze | TBA | C | B |
| Silver | TBA | A | S1 |
| Gold | ~25 | S2 | S3 |
| Diamond | 45 | S4 | S5 |
| Master | 75 | S6 | S7 |
| Guildmaster | 90 | S8 | S9 |
Levels and Experience
EXP is earned after completing scenario 4 in an errand. Leveling a cat is, for the most part, linear. Every level requires an additional +206 experience from the previous level. The exception is levelling a cat from level 1 to level 2, which only takes 86 EXP. A total of 999,392 experience is needed to level a cat from 1 to 100.
Upon levelling up a cat is given +4 stats to assign. One stat may have up to 200 total points. Base and allocated stats are included in this total.
| Level | EXP needed | Difference | Level | EXP needed | Difference | |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 51 | 10094 | 206 | |
| 2 | 86 | 86 | 52 | 10300 | 206 | |
| 3 | 206 | 120 | 53 | 10506 | 206 | |
| 4 | 412 | 206 | 54 | 10712 | 206 | |
| 5 | 618 | 206 | 55 | 10918 | 206 | |
| 6 | 824 | 206 | 56 | 11124 | 206 | |
| 7 | 1030 | 206 | 57 | 11330 | 206 | |
| 8 | 1236 | 206 | 58 | 11536 | 206 | |
| 9 | 1442 | 206 | 59 | 11742 | 206 | |
| 10 | 1648 | 206 | 60 | 11948 | 206 | |
| 11 | 1854 | 206 | 61 | 12154 | 206 | |
| 12 | 2060 | 206 | 62 | 12360 | 206 | |
| 13 | 2266 | 206 | 63 | 12566 | 206 | |
| 14 | 2472 | 206 | 64 | 12772 | 206 | |
| 15 | 2678 | 206 | 65 | 12978 | 206 | |
| 16 | 2884 | 206 | 66 | 13184 | 206 | |
| 17 | 3090 | 206 | 67 | 13390 | 206 | |
| 18 | 3296 | 206 | 68 | 13596 | 206 | |
| 19 | 3502 | 206 | 69 | 13802 | 206 | |
| 20 | 3708 | 206 | 70 | 14008 | 206 | |
| 21 | 3914 | 206 | 71 | 14214 | 206 | |
| 22 | 4120 | 206 | 72 | 14420 | 206 | |
| 23 | 4326 | 206 | 73 | 14626 | 206 | |
| 24 | 4532 | 206 | 74 | 14832 | 206 | |
| 25 | 4738 | 206 | 75 | 15038 | 206 | |
| 26 | 4944 | 206 | 76 | 15244 | 206 | |
| 27 | 5150 | 206 | 77 | 15450 | 206 | |
| 28 | 5356 | 206 | 78 | 15656 | 206 | |
| 29 | 5562 | 206 | 79 | 15862 | 206 | |
| 30 | 5768 | 206 | 80 | 16068 | 206 | |
| 31 | 5974 | 206 | 81 | 16274 | 206 | |
| 32 | 6180 | 206 | 82 | 16480 | 206 | |
| 33 | 6386 | 206 | 83 | 16686 | 206 | |
| 34 | 6592 | 206 | 84 | 16892 | 206 | |
| 35 | 6798 | 206 | 85 | 17098 | 206 | |
| 36 | 7004 | 206 | 86 | 17304 | 206 | |
| 37 | 7210 | 206 | 87 | 17510 | 206 | |
| 38 | 7416 | 206 | 88 | 17716 | 206 | |
| 39 | 7622 | 206 | 89 | 17922 | 206 | |
| 40 | 7828 | 206 | 90 | 18128 | 206 | |
| 41 | 8034 | 206 | 91 | 18334 | 206 | |
| 42 | 8240 | 206 | 92 | 18540 | 206 | |
| 43 | 8446 | 206 | 93 | 18746 | 206 | |
| 44 | 8652 | 206 | 94 | 18952 | 206 | |
| 45 | 8858 | 206 | 95 | 19158 | 206 | |
| 46 | 9064 | 206 | 96 | 19364 | 206 | |
| 47 | 9270 | 206 | 97 | 19570 | 206 | |
| 48 | 9476 | 206 | 98 | 19776 | 206 | |
| 49 | 9682 | 206 | 99 | 19982 | 206 | |
| 50 | 9888 | 206 | 100 | 20188 | 206 |
Stats
Stats influences prowess in combat scenarios and success rates for certain roll checks.
- Stamina: Used for stamina, all actions either spend or restore stamina. Movement does not spend stamina.
- Strength: Used for melee damage in combat, and strength rolls outside of combat.
- Sense: Used in range damage in combat, and sense rolls outside of combat.
- Smarts: Used for healing, and smarts rolls outside of combat.
- Speed: Used for dodging and movement. By default, your cat can move 4 steps in all directions. For every 20 speed points, your cat may move 2 additional steps in all directions.
- Savvy: Used stat-changes in combat, and savvy rolls outside of combat.
- Sorcery: Used for magical moves in combat, and sorcery rolls outside of combat.
EXP Earned
Insert information on EXP earned from errands.
Rewards
Information about potential rewards. This may honestly need to be a sub-page.
Roll Scenarios
Choose between two stats to roll. If you pass you get a reward.
| Description | Stat 1 | Stat 2 |
|---|---|---|
| "you arrive at an ancient ruin filled with mysterious inscriptions and hidden mechanisms. to continue, you must decipher the writings and solve the puzzles. the stone walls are covered in intricate carvings and cryptic symbols, each more puzzling than the last. the air is thick with the scent of old stone and dust. every step echoes through the empty halls, intensifying the eerie taste of mystery. the puzzles require a sharp mind and keen observation to decipher. some mechanisms might need to be triggered in a specific order, while others demand a thorough understanding of the inscriptions. a smart cat is in order!" | Smarts | Savvy |
| "you arrive at a dense forest, surrounded on all sides by thick foliage. to continue your journey, you must navigate through it. the oppressive underbrush and uneven terrain pose a significant challenge. the air is humid, and the ground is covered in roots and fallen branches, making each step a struggle. the forest is alive with sounds, from rustling leaves to distant animal calls. as you heave forward, you feel the strain of your efforts. your muscles start to ache, and every breath feels heavy. the dense foliage blocks out most of the sunlight, adding to the sense of isolation." | Stamina | Speed |
| "you arrive at a cliff face that you must climb. the rocks are jagged and uneven, posing a significant challenge for any climber. the wind picks up, adding another heap of strain. you wheeze and tense as you scramble upwards, one painful claw-hold at a time. the top of the cliff seems far away, but determination gushes through your veins. each gasping grip on the rock intensifies your focus." | Strength | Stamina |
Combat Scenarios
Combat scenarios are played out on a 20x20 grid where cats can move and act. Some tiles have special effects ranging from limiting movement, damaging a cat, or adding an additional green die to their next stat roll.
Currently only one lackey cat appears on the map, the scenario is completed when the lackey is defeated. Your cat and the lackey will take turns moving and acting. Your cat takes the first turn. A lackey's health increases the higher the errand difficulty is.
An action log is present to view past actions. Exact damage taken, moves stepped, added buffs, restored stamina, and health restored is detailed.
Tiles
Skills
Cats have a handful of skills that will be useful during Combat Scenarios. The effect of each action depends on a dice roll. The number of die a character rolls depends on their stats.
Attack
This action is known as Strike for Warriors and Longbow for Rangers.
Your cat deals damage to others within a specific radius, with Warriors being able to attack in a 1 step radius around them, and Rangers being able to attack in a 3-5 (inclusive) radius around them. Damage dealt depends on your cats Strength (for Warriors) or Sense (for Rangers). This action costs 2 Stamina points. Keybind: 1
Speed increase
This action is known as Shield for Warriors and Brace for Rangers.
When your cat does this action, 1 die will be changed to green on their next speed roll. This action costs 1 Stamina point. Keybind: 2
Bandage
This heals your cat. This action costs 1 Stamina point. Keybind: 3
Damage increase
This action is known as Warrior's Spirit for Warriors and Ranger's Spirit for Rangers.
When your cat does this action, 1 green die will be added on their next strength/sense roll. This action costs 1 Stamina point. Keybind: 4
Blind Sorcery
Using your Sorcery stat your cat will randomly cast a spell and depending on their roll they will have better luck and do more damage depending. Some of the effects caused by Blind Sorcery are; freeze, poison, burn, confusion.
Burn deals 10% of an opponent's max hp, and poison deals 5% of an opponent's max hp. Stumbling while confused deals 5% max hp.
This is considered helpful in higher leveled errands, as it deals a percentage damage. Some have created Wizards by leveling up a Warrior's Sorcery stat until they are better at casting Blind Sorcery.
This action costs 1 Stamina point. Keybind: 5
Flavour Text:
- [Name] attempts Blind Wizardry. The stones nearby begin to glow...
- [Name] stumbled back as a flash of light blasted from the stones around them.
- A wild burst of roaring flames shot out from [Name]’s paws.
- A thick cloud of miasma shot out from [Name]’s paws. Lackey0 coughed while trying to breathe.
- Ice crystals shot up from the ground, surprising every cat on the field. They entrapped Lackey0.
Backpack
You may select an item that you have chosen at the start of the errand to be used. This restores stamina based on the item used. Keybind: B
Rest
Rest will restore your Stamina by 10%. This action may not be used if you have moved in the current turn, and using this action ends the turn. Keybind: R
Wait
Ends your turn. Doing this action without doing any other actions will automatically trigger Rest. Keybind: F
Strategies
This section is for user submitted strategies for errands and stat distribution.



