Errands: Difference between revisions

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==Tiles==
==Tiles==
====Movement====
For every 10 speed points, your cat may move 2 additional steps in all directions.


====Stat tiles====
====Stat tiles====

Latest revision as of 05:55, 13 April 2026

To start doing Errands you need a cat who is currently enrolled in a Guild. While you can join another you can also make your own. There is currently no limit to the amount of Guilds you can be in.

After creating a guild you will be prompted to enroll a cat. Here you can choose a cats Class and see their stats.

Errands range from rank E to S9. The higher tier the harder the Errands will become. At the moment this just gives Lackeys more health, but this will get more complicated as Errands are updated.

Errands have 2 different types of activities.

The first being a combat scenario. In this mode you will simply try and get the enemy cat, or lackey, to 0 health on a 2d grid using skills.

The second is a roll scenario, winning this check gives you an item or two.

After completing an errand, your cat will gain exp. If your cat levels up, you will be prompted to distribute 4 additional stat points across your cat's stats.

Roll Scenarios

Choose between two stats to roll. If you pass you get a reward.

Combat Scenarios

Tiles

Movement

For every 10 speed points, your cat may move 2 additional steps in all directions.

Stat tiles

Stat tiles appear as a grass patch on the map. Stepping on this will give your cat one additional green die on their next roll.

Damage tiles

Damage tiles appear as thorns on the map. Stepping on this will instantly damage your cat.

Obstacles

Obstacles appear as stones on the map. Attempting to move onto this tile will give you an error message: "Your move is blocked by an obstacle!"

Skills

Cats have a handful of skills that will be useful during Errands. The effect of each action depends on a dice roll. The number of die a character rolls depends on their stats.

Attack

This action is known as Strike for Warriors and Longbow for Rangers.

Your cat deals damage to others within a specific radius, with Warriors being able to attack in a 1 step radius around them, and Rangers being able to attack in a 3-5 (inclusive) radius around them. Damage dealt depends on your cats Strength (for Warriors) or Sense (for Rangers). This action costs 2 Stamina points. Keybind: 1

Speed increase

This action is known as Shield for Warriors and Brace for Rangers.

When your cat does this action, 1 die will be changed to green on their next speed roll. This action costs 1 Stamina point. Keybind: 2

Bandage

This heals your cat. This action costs 1 Stamina point. Keybind: 3

Damage increase

This action is known as Warrior's Spirit for Warriors and Ranger's Spirit for Rangers.

When your cat does this action, 1 green die will be added on their next strength/sense roll. This action costs 1 Stamina point. Keybind: 4

Blind Sorcery

Using your Sorcery stat your cat will randomly cast a spell and depending on their roll they will have better luck and do more damage depending. Some of the effects caused by Blind Sorcery are; blindness, poison, burn, confusion.

Burn currently does a % of a lackeys health and thus is very helpful at higher levels of Errand. Some have created Wizards by leveling up a Warrior's Sorcery stat until they are better at casting Blind Sorcery.

This action costs 1 Stamina point. Keybind: 5

Backpack

You may select an item that you have chosen at the start of the errand to be used. This restores stamina. Keybind: B

Rest

Rest will restore your Stamina by 10%. This action may not be used if you have moved in the current turn. Keybind: R

Wait

Ends your turn. Keybind: F

Strategies

This section is for user submitted strategies for errands and stat distribution.