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==Stat Effect== These attacks temporarily increase or decrease the die total of a cat's attributes. This attack can be stackable. Attacks that effect Speed are instead Dodge attacks. {| class="wikitable" |+ Stat Effect Attacks |- !Name !Class !Level !Effect !Notes |- |rowspan="3"|Warrior's Spirit |rowspan="3"|Warrior |1 |<nowiki>+</nowiki>1 green die on next Strength roll |rowspan="3"|Base skill |- |3 |<nowiki>+</nowiki>2 green dice on next Strength roll |- |5 |<nowiki>+</nowiki>3 green dice on next Strength roll |- |rowspan="3"|Ranger's Spirit |rowspan="3"|Ranger |1 |<nowiki>+</nowiki>1 green die on next Sense roll |rowspan="3"|Base skill |- |3 |<nowiki>+</nowiki>2 green dice on next Sense roll |- |5 |<nowiki>+</nowiki>3 green dice on next Sense roll |- |rowspan="3"|Medic's Spirit |rowspan="3"|Medic |1 |<nowiki>+</nowiki>1 green die on next Smarts roll |rowspan="3"|Base skill |- |3 |<nowiki>+</nowiki>2 green dice on next Smarts roll |- |5 |<nowiki>+</nowiki>3 green dice on next Smarts roll |- |Bard's Spirit |Bard |1 |<nowiki>+</nowiki>1 white die on all rolls on any target (other than oneself) |Base skill |- |rowspan="4"|Ranger's Spirit |rowspan="4"|Ranger of the Wind |2 |9 spaces of movement for 3 rounds |rowspan="4"|Replaces "Ranger's Spirit" |- |3 |12 spaces of movement for 3 rounds |- |4 |16 spaces of movement for 3 rounds |- |5 |20 spaces of movement for 3 rounds |- |rowspan="4"|Go-getter |rowspan="4"|Thief of Time |2 |Puts user first in initiative order for the next 2 turns |rowspan="4"|Replaces "Hide" |- |3 |Puts user first in initiative order for the next 3 turns |- |4 |Puts user first in initiative order for the next 4 turns |- |5 |Puts user first in initiative order for the next 5 turns |- |rowspan="4"|Two-step |rowspan="4"|Thief of Space |2 |Allows user to choose to attack or move first for the next 2 turns |rowspan="4"|Replaces "Hide", requires a speed success roll to activate |- |3 |Allows user to choose to attack or move first for the next 3 turns |- |4 |Allows user to choose to attack or move first for the next 4 turns |- |5 |Allows user to choose to attack or move first for the next 5 turns |- |rowspan="4"|Screech |rowspan="4"|Bard of the Night |2 |All enemies within a 12-tile radius have 1 red die replace a green or white die in their next roll |rowspan="4"|Replaces "Bard's Spirit" |- |3 |All enemies within a 24-tile radius have 2 red dice replace 2 green or white dice in their next roll |- |4 |All enemies within a 36-tile radius have 3 red dice replace 3 green or white dice in their next roll |- |5 |All enemies within a 48-tile radius have 4 red dice replace 4 green or white dice in their next roll |- |rowspan="4"|Sing |rowspan="4"|Bard of the Day |2 |All allies within a 12-tile radius have 1 green die replace a red or white die in their next roll |rowspan="4"|Replaces "Bard's Spirit" |- |3 |All allies within a 24-tile radius have 2 green dice replace 2 red or white dice in their next roll |- |4 |All allies within a 36-tile radius have 3 green dice replace 3 red or white dice in their next roll |- |5 |All allies within a 48-tile radius have 4 green dice replace 4 red or white dice in their next roll |- |rowspan="4"|Deafen |rowspan="4"|Bard of the Dawn |2 |Within a 12-tile radius, all allies' red dice and all enemies' green dice are replaced with white across the next rolls of each cat. |rowspan="4"|Replaces "Bard's Spirit" |- |3 |Within a 24-tile radius, all allies' red dice and all enemies' green dice are replaced with white across the next rolls of each cat. |- |4 |Within a 36-tile radius, all allies' red dice and all enemies' green dice are replaced with white across the next rolls of each cat. |- |5 |Within a 48-tile radius, all allies' red dice and all enemies' green dice are replaced with white across the next rolls of each cat. |}
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